That's why it was so hard to narrow this list down to just five games.
These five, however, represent the best of the best on the PSP - not the most hyped or the most overrated (hence the lack of both Final Fantasy VII: Crisis Core and Kingdom Hearts: Birth by Sleep). Monster Hunter Freedom Unite - Capcom While the Monster Hunter series is admittedly bigger in Japan, its popularity in other countries is growing as well - and for good reason.
Traditionally, vehicular combat games focus on fast-paced action inside the vehicle, rarely, if ever, concerning themselves with role-playing or other elements, Metal Max (series) being exception.
Games may include racing themes, but they are generally secondary to the action.
It’s like backwards-engineering a narrative database -- and you may be surprised to find how much the story changes when you focus on a different partner each time. Hakuoki is a period piece, taking place in the Bakumatsu period of Japan at the time of civil unrest between the Emperor and the Shogun.
Lots of players get turned onto these aspects from story and character-driven Bio Ware games like Dragon Age, and if you’re a fan of those, I have a few recommendations to help welcome you into the otome genre.
These games are consistent, well executed and unique - something that can't be said of many more popular titles on the PSP, and on other consoles, as well. The steep learning curve is well worth overcoming, and the sheer amount of content in this game is absurd. What feels plodding to some is simply methodical to Monster Hunter fans.
I also chose to omit solid but flawed games like Shiren the Wanderer, the Star Ocean remakes, Cladun, and Crimson Gem Saga because their appeal is a little too niche - and they don't really bring much new to the table, anyway. Think a portable Demon's Souls, but with more accessible multiplayer.
The complexity and strategy required to complete games vary, from the careful resource maintenance and intense story-driven plotlines of the Interstate '76 series to straightforward smashups like World Wrestling Entertainment (WWE) Crush Hour.
Often the primary plot will involve a contest or competition of some sort, encouraging the various characters to fight and destroy one another to obtain a reward.
Vehicular combat games normally follow a simple play pattern; the player must defeat increasing numbers of increasingly skilled enemies, often in increasingly complex battlefields, before facing off against a final, super-powerful, boss character.